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Goama, Touch ‘n Go & WWF-Malaysia collaborate to help wildlife preservation efforts through mobile gaming!

MALAYSIA, 17 December 2021 – Goama, a gamification platform, in collaboration with Malaysia’s leading eWallet, Touch ‘n Go eWallet, will be launching a charity campaign to raise awareness and collect funds through competitive hyper-casual gaming for the wildlife preservation efforts of World Wide Fund for Nature (WWF) Malaysia.

To support wildlife conservation in Malaysia, Goama will be introducing Wildlife Jump on Touch ‘n Go eWallet application in support of WWF-Malaysia. Users can login and pay RM2 to play Wildlife Jump and stand a chance to win WWF-Malaysia discount vouchers for 20% off purchases on the pandashop: https://www.pandashop.my`

Goama’s mission is to do good through gaming and this collaboration is just one of the many ways to provide outstanding game content to the mobile gaming community as well as an opportunity to give back by initiating WWF fundraising campaigns. We’re incredibly thrilled to show off the new WWF customized game, and we’d want to invite everyone to join and play. It’s extremely exciting to know that Malaysians have this opportunity to save wildlife,” said Goama CEO, Mr. Taro Araya.

This partnership with Touch ‘n Go eWallet creates new opportunities for people and organisations to connect in a meaningful way and is exemplified with its approach to creating fun engagement while helping the wildlife preservation movement of WWF in Malaysia. 

Anyone with a registered Touch ‘n Go eWallet account can access the WWF Game built by Goama to help out with wildlife conservation in Malaysia. Just look for Goama Games’ iconic purple logo in the “More” section of the Touch ‘n Go eWallet home screen app from 20 December 2021 to 10 January 2022. All proceeds collected will be donated to WWF-Malaysia. 

WWF-Malaysia indicated the importance of wildlife preservation as well as the protection of the environment. WWF-Malaysia also expressed their appreciation on the efforts taken to make conservation familiar, doable and accessible to all Malaysians.

“Our well-being relies heavily on the environment, be it for fresh water, air, food and protection from severe weather. As such, we all have a role to play in respecting and caring for our environment, not just to preserve what we have today, but also to sustain it for future generations. We see this collaboration as a way to get people’s attention and interest in habitat and wildlife conservation,” said Helina Yow, Director of Partnerships from WWF-Malaysia.

Meanwhile, Ignatius Ong, Chief Executive Officer, TNG Digital Sdn Bhd said, “Through this collaboration, Touch ‘n Go eWallet’s users who are fans of Goama games are given an opportunity to contribute for the wildlife preservation movement by WWF-Malaysia. This is a great effort by all parties involved to educate our users, especially young adults, about the importance of saving and preserving wildlife.” 

Download the Touch ‘n Go eWallet app and join the WWF Wildlife Jump adventure now.

About Goama Pte. Ltd.

Goama is the leader in gamification, setting the benchmark for digital innovation and user engagement. Its turnkey solution offers a plug and play platform that creates unparalleled gamified experiences that enable business partners to build sustainable and engaged online communities. Goama has worked with leading super apps and brands in more than 24 countries to help them drive user engagement, increase revenue streams, and acquire new users.

Goama’s offering extends to brands with customized games on its tournament platform to drive lasting brand engagement that is easily scaled across digital mediums. This creates a paradigm shift in advertising, providing more opportunities for brands to build meaningful experiences for their audiences on their channels or through Goama’s partners.

For further information, please contact:

Mr. Wazir, Tengku

Head of Marketing

E-mail: [email protected]

Phone: +60 17-6199016

Website: www.goama.com

Mr. Calvin Lee
VP for Sales and Marketing
Email: [email protected]
Phone: +60 12-6248874

Website: www.goama.com

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Press

Gaming pays off as Goama secures investment in popular reality show, Shark Tank Colombia

Goama receives investment money and partnership with entrepreneur Leonardo Wehe

COLOMBIA, 12 October  2021 Goama successfully pitched to Sony’s Shark Tank Colombia securing an investment of twice what it was seeking and maintaining the valuation.

To participate in the show and secure a Shark’s investment is a dream come true for the Goama team, and the funds will be used to further accelerate Goama’s growth in the region .

Nicolas Koifman, VP of Latin America and Fernando Cardona, Business Development Manager for Goama succeeded in pitching the company’s gamification solution during the 4th episode of Shark Tank Colombia’s 4th season. The episode aired on Friday October 8th at 10pm Colombia.(GMT-5)

Colombian entrepreneur Taro Araya, who also acts as CEO of Goama said :

“Swimming with the Sharks has been a great experience and we are very happy that we have survived the tank.  We are grateful to have a great Shark such as @Leo Wehe to join our investor list and looking forward to continuing our expansion in Latam while enjoying the fun ride.  We are looking forward to continuing our growth in LATAM as we cover the countries that make up this awesome region. “

Goama will use the funding specifically to fast track our efforts in Latin America and ramp up our distribution channels and teams.

Argentinean Shark Leonardo Wehe, Shark Tank said :

“Closely following the gaming industry for many years, I realized instantly the quality of Goama’s development and the unique business approach to connect millions of engaged super app users with staple consumer products. This Industry is a crazy thing. The market they are in is so big and they are billing so much money and the companies are valuing them at such a high value. Rarely in Shark Tank does a company appear that has the potential to be worth hundreds of millions of dollars, so quickly.

Looking forward to actively joining the Goama family and the incredible (and challenging!) journey that lies ahead.”

Nicolas Koifman VP of Latin America commented:

“Our participation in this great show has been very challenging but also fun and rewarding. We succeeded in making the sharks experience Goama’s gamified platform that our current partner apps are already using. We also created a customized game just for Shark Tank and presented it on the show and from there it was clear to see how a brand can generate even more audience engagement through such activations.

Having someone like Leo Wehe be a part of Goama is key for us in the Latin American market. This is especially important as we plan to expand further in the Latin American market.“

###

About Shark Tank

“Shark Tank” is a critically acclaimed and multi-Emmy Award-winning reality show that has reinvigorated entrepreneurship in America. The Sharks – tough, self-made, multi-millionaire and billionaire tycoons – have searched nine seasons to invest in the best businesses and products that America has to offer. The Sharks are billionaire Mark Cuban, owner and chairman of AXS TV and outspoken owner of the 2011 NBA champion Dallas Mavericks; real estate mogul Barbara Corcoran; “Queen of QVC” Lori Greiner; technology innovator Robert Herjavec; fashion and branding expert Daymond John; and venture capitalist Kevin O’Leary.

About Sony Pictures Television

Sony Pictures Television (SPT) is one of the television industry’s leading content providers, producing and distributing programming worldwide in every genre and for every platform. In addition to managing one of the industry’s largest libraries of award-winning feature films, television shows and formats, SPT is home to a thriving global production business operating 22 wholly-owned or joint venture production companies in 12 countries around the world. Sony Pictures Television is a Sony Pictures Entertainment Company.

About Goama Pte. Ltd.

Goama is the leader in gamification, setting the benchmark for digital innovation and user engagement. Its turnkey solution offers a plug and play platform that creates unparalleled gamified experiences that enable business partners to build sustainable and engaged online communities. Goama has worked with leading super apps and brands in more than 24 countries to help them drive user engagement, increase revenue streams, and acquire new users.

Goama’s offering extends to brands with customized games on its tournament platform to drive lasting brand engagement that is easily scaled across digital mediums. This creates a paradigm shift in advertising, providing more opportunities for brands to build meaningful experiences for their audiences on their channels or through Goama’s partners.

For further information, please contact:

Mr. Nicolas Koifman
VP for Latam
Email:  [email protected]
Linkedin: https://www.linkedin.com/in/nicolaskoifman

Website: www.goama.com

Mr. Wazir, Tengku
Head of Marketing
Email:  [email protected]
Linkedin: https://www.linkedin.com/in/tengkuwazir

Website: www.goama.com

Categories
Press

Goama airs on Shark Tank!

COLOMBIA, 07 October 2021 –  Goama pitches to Shark Tank in this season of their show. As announced, Goama will air on Sony’s Shark Tank Colombia on 08th October 2021. Shark Tank, the critically acclaimed and multi-Emmy Award winning reality show, will be giving Goama the opportunity to pitch to a panel of top-tier executives and investors for a chance to score investment deals that can take Goama’s business to the next level.

Nicolas Koifman, VP of Latin America and Fernando Cardona, Business Development Manager for Goama will pitch the company’s one-of-a-kind gamification platform during the 4th episode of Shark Tank Colombia’s 4th season. The episode will air on Friday October 8th at 10pm Colombia(GMT-5).

Colombian entrepreneur Taro Araya, who also acts as CEO of Goama said :

“Goama began as a diverse team of 6 individuals, each from different nationalities, who bonded over an unyielding passion to create meaningful connections through gaming. Integrating this platform as a plug-and-play solution on our partner apps became our compelling value proposition that enabled us to grow to over 18 countries in less than a year.  We continue to grow our presence across Asia Pacific and the Americas.

We are happy to swim in the Shark Tank  and we are looking forward to working with some Sharks as we continue our expansion plans in Latam. “

Nicolas Koifman VP of Latin America commented:

“Having the chance to present our gamification platform to some of Latin America’s most prominent Sharks and to have it be broadcasted regionally is surreal. 

I’ve been a fan of this show for years and  I still can’t believe it happened. I’m very excited to see ourselves in the show.”

“To get a shark to invest in our company and to share its knowledge of the Latam market would be very valuable for our continuing expansion in the region.”

As apps start to compete for user engagement, Goama wants to supercharge these apps by creating a community of engaged users through their gamified platform. Gamification is one of the best ways not only to give apps a competitive edge but to give even more reasons for users to download the app, engage, and spend even more time on the app. Goama’s solution also helps these apps open up more opportunities for revenue. 

Tune into Shark Tank Colombia on Friday, 8th October 10PM Colombia, to watch Goama face off with the Sharks! 

### 

About Shark Tank

“Shark Tank” is a critically acclaimed and multi-Emmy Award-winning reality show that has reinvigorated entrepreneurship in America. The Sharks – tough, self-made, multi-millionaire and billionaire tycoons – have searched nine seasons to invest in the best businesses and products that America has to offer. The Sharks are billionaire Mark Cuban, owner and chairman of AXS TV and outspoken owner of the 2011 NBA champion Dallas Mavericks; real estate mogul Barbara Corcoran; “Queen of QVC” Lori Greiner; technology innovator Robert Herjavec; fashion and branding expert Daymond John; and venture capitalist Kevin O’Leary.

About Sony Pictures Television

Sony Pictures Television (SPT) is one of the television industry’s leading content providers, producing and distributing programming worldwide in every genre and for every platform. In addition to managing one of the industry’s largest libraries of award-winning feature films, television shows and formats, SPT is home to a thriving global production business operating 22 wholly-owned or joint venture production companies in 12 countries around the world. Sony Pictures Television is a Sony Pictures Entertainment Company.

About Goama Pte. Ltd.

Goama is the leader in gamification, setting the benchmark for digital innovation and user engagement. Its turnkey solution offers a plug and play platform that creates unparalleled gamified experiences that enable business partners to build sustainable and engaged online communities. Goama has worked with leading super apps and brands in more than 24 countries to help them drive user engagement, increase revenue streams, and acquire new users.

Goama’s offering extends to brands with customized games on its tournament platform to drive lasting brand engagement that is easily scaled across digital mediums. This creates a paradigm shift in advertising, providing more opportunities for brands to build meaningful experiences for their audiences on their channels or through Goama’s partners.

For further information, please contact:

Mr. Nicolas Koifman
VP for Latam
Email:  [email protected]
Linkedin: https://www.linkedin.com/in/nicolaskoifman

Website: www.goama.com

Mr. Wazir, Tengku
Head of Marketing
Email:  [email protected]
Linkedin: https://www.linkedin.com/in/tengkuwazir

Website: www.goama.com

Categories
Press

Goama & DANA Partner Up to Bring Mobile Hyper Casual eSports to Indonesia

On Sep 21, 2021

Indonesia, September 21, 2021  — Goama continues its efforts in extending its gamification services, and now making its mark in Indonesia through DANA, the leading digital financial service provider for Indonesians. Thanks to Goama, DANA customers will now have free access to more than hundreds of mobile games and win amazing prizes from our competitive and fun mobile tournaments.

The Mobile Casual eSports platform Goama Games, powered by Goama can be found in DANA’s app by accessing “DANA Home” or the ‘Entertainment’ page.  Through this collaboration, DANA users are able to discover “Mini Games” and start playing a limitless amount of fun and engaging games. Players can choose to compete with other players in tournaments and compare their scores against other users. Top rank players can also win amazing cash prizes.

“The gaming industry in Indonesia has shown tremendous growth and is projected to contribute even further to Indonesia’s creative economy. Indonesia is a country with the largest gaming industry market in SEA with more than 52 million Indonesian gamers, thus DANA is excited to finally mobilize everyone in our own Mobile Casual eSports Platform powered by Goama. DANA itself has been available as a digital payment option to multiple gaming providers. Now, DANA’s partnership with Goama is expected to broaden new opportunities, emphasize our position as a financial lifestyle-based app, and further society to digital financial literacy and digital wallet adoption,” said Vince Iswara, CEO & Co-Founder of DANA.

Goama’s cutting-edge gamification engine enables DANA to drive user engagement and acquisition for their partners. Not only is this beneficial for DANA, but other partners and all ecosystems will reap the benefits as well through increased impressions to active users.

“DANA’s users will now have more reasons to visit the platform as they can enjoy themselves through playing fun games within DANA’s platform and try out the tournament platforms to also win some cool prizes. We are very proud to be initiating this with DANA in bringing competitive social gaming to Indonesia,” said Goama Games CEO Taro Araya. 

Goama is the leading gamification enabler, where they help companies gamify their app experiences and create games that are both rewarding and fun for their users. Additionally, gamification allows these businesses to discover new user behaviours which opens up more opportunities to market to their users in more ways.

Wayne Kennedy, Co-Founder and Chief Product Officer at Goama shared that in addition to delivering loads of fun for DANA users, “through custom branded games, tournaments and prizes, we change the game in how we can advertise to customers in Indonesia.”

About DANA

DANA is a digital wallet service by PT Espay Debit Indonesia Koe, an Indonesian startup company in the financial technology sector paving the way towards an advanced infrastructure which makes it possible to complete payments and transactions without cash, without card. Born and raised in Indonesia, DANA takes pride in its local creative talents and programmers who have tirelessly worked to build and develop DANA from the ground up. In addition to its availability on iOS and Android, DANA is integrated with various merchants and renowned applications as payment solution, both online and offline. #DANASahabatUMKM reflects DANA’s initiative to support the digitalization of Indonesian micro, small, and medium enterprises (MSMEs) through the platform DANA Bisnis.

About Goama Pte. Ltd.

Goama is the leader in gamification, setting the benchmark for digital innovation and user engagement. Its turnkey solution offers a plug and play platform that creates unparalleled gamified experiences that enable business partners to build sustainable and engaged online communities. Goama has worked with leading super apps and brands in more than 24 countries to help them drive user engagement, increase revenue streams, and acquire new users.

Goama’s offering extends to brands with customized games on its tournament platform to drive lasting brand engagement that is easily scaled across digital mediums. This creates a paradigm shift in advertising, providing more opportunities for brands to build meaningful experiences for their audiences on their channels or through Goama’s partners.

To learn more about how we can gamify your app, click here.

If you want to find out how we can build a game for your brand, click here.

For further information, please contact:

Goama

Mr. Wazir, Tengku

Head of Marketing

E-mail: [email protected]

Phone: +60 17-6199016

Website: www.goama.com

Mr. Calvin Lee

VP for Sales and Marketing

Email: [email protected]

Phone: +60 12-6248874

Website: www.goama.com

DANA                           

Putri Dianita           

VP of Corporate Communications               

E-mail: [email protected] 

Mobile: 0811 9949 387

Categories
Press

Goama Joins Forces with RFOX Media Partners To Reach 20 Million People in South East Asia

RFOX Media seeks out Goama’s expertise in creating tournament games to build and provide a hyper casual game in order to use play-to-win as means to acquire more users to the new RFOX Media platform. 

On Sep 1, 2021

Manila, Philippines, September 1, 2021  — Southeast Asian based RFOX Media (a subsidiary of RedFOX Labs $RFOX) has partnered with Goama, to go after the huge untapped market in Myanmar and to address both Goama and RedFOX Media’s combined audience of more than 20 million South East Asians.

RedFOX Labs (RFOX) Introduces New NFT Streaming Platform | Cryptocoin Spy

MYMEDIA Myanmer, one of the largest media players in South East Asia was acquired by RFOX Media earlier this year, providing them access to more than 13 million followers across its platforms. RFOX Media is now on the way to also create content that can be monetized through advertising and Non-Fungible Tokens (NFT).

Goama is a gaming platform that is built for businesses like these, combining the best of esports and the best of casual games to create a competitive casual gaming environment, where players compete on casual games ranked on live leaderboards to win real-world prizes. It has been so popular since its inception and is made available to millions of users in the leading apps across 24 countries and counting.

The two companies collaborate to launch a game titled ‘RFOX run’ which will offer players a chance to win rare and exclusive NFTs based on their tournament rankings and performance.

Ben Fairbank, CEO, and Co-founder of RedFOX Labs commented:

“We currently have a gaming division called RFOX Games, but to partner with a non-blockchain gaming platform with such a large daily user base is wonderful exposure in a very different sector for us.

“The Myanmar market is still so young, with a lot of potential, and through this collaboration we will launch tournament games alongside Goama who have over 80K people competing in each gaming tournament”.

“We have been planning this for a long time and to finally bring it all together is a wonderful achievement for us and for RFOX Media. We will soon look to partner with Goama across the Philippines and other SEA countries as we follow our aggressive acquisition and growth campaigns across the region”.

Wayne Kennedy, CPO and Co-founder of Goama said:

“We are excited to team up with RedFox and bring NFTs as tournament prizes for the first time in Myanmar! Innovation is at the core of our mission and this is the first of many innovations we have in plan for our casual eSports platform on leading Superapps throughout Southeast Asia.

“We’re proud to have created RFOX Run, which we know our users are going to love playing and chasing the top spot on the leaderboard!

Wayne further adds “We look forward to a successful and long partnership with RedFOX and extending the relationship across our entire footprint.”

About RedFOX Labs

RedFOX Labs is a Southeast Asian venture builder, that identifies and builds successful business models for the regions emerging markets. It is focused on unlocking the true market value of the Southeast Asian digital economy for high consumer demand services such as e-commerce, e-media, e-travel, and esports/gaming and focuses on adding value to the digital economy through the use of emerging technologies such as blockchain. As a company, its value is tradable through its native token ($RFOX).

About Goama

Goama is a leader in platform gamification, setting the benchmark in digital innovation and user engagement, working with some of the world’s biggest superapps and brands. Its turnkey solution offers a plug and play platform that creates unique gamified experiences that empower its business partners to build engaged communities. Goama has partnerships with the leading apps across 24+ countries to help them drive user engagement, increase monetization opportunities, and acquire new users.

To learn more about how we can gamify your app, click here.

If you want to find out how we can build a game for your brand, click here.

For further information, please contact:

Mr. Wazir, Tengku

Head of Marketing

E-mail: [email protected]

Phone: +60 17-6199016

Website: www.goama.com

Mr. Calvin Lee

VP for Sales and Marketing

Email: [email protected]

Phone: +60 12-6248874

Website: www.goama.com

Categories
Blog Press

A Game for Gamers by Gamers – Goama Powers Razer Cortex Instant Games

Razer launches with more than 100 games, including the all-exclusive Sneki Snek Adventure that features fan-favourite sustainability mascot, Sneki Snek. Gamers can compete in a range of tournaments for a chance to win Razer Silver.

USA 13 Aug 2021 – Razer, the world’s leading lifestyle brand for gamers, announced the launch of Cortex Instant Games Tournament, focused on instantly playable casual games, powered by Goama – a gamification platform and provider of a vast library of highly curated casual and hyper casual games and tournaments. 

Goama delivers an advanced gamified environment turning any app into a gamified powerhouse unleashing opportunities to engage users, increase new user acquisition and retain existing ones. Razer’s instant games are playable directly from the Razer Cortex app on Android, so players don’t have to do additional downloads. Each of the hosted tournaments offers tiered levels of Razer Silver prizes, which are redeemable for a variety of Razer hardware, accessories and digital rewards.

“We are proud to be working with Razer to create more ways for players to improve their gaming skills and be rewarded for their performance,” said Taro Araya, CEO of Goama.

Cortext Instant Games will host 4 to 6 tournaments concurrently, with 100 more games available for free-play access to a wide variety of genres. Each of the hosted tournaments offers tiered levels of Razer Silver prizes, which are redeemable for a variety of Razer hardware, accessories and digital rewards.

Additional casual games and tournaments will constantly be added and rotated onto the platform spurring competition among players. With Razer gamers dubbed as “hardcore gamers”, this partnership makes an interesting one to watch.

“Razor fans are hardcore gamers,” Sr. Director for Razer Mobile Software, Quyen Quach said. “But I really believe that gamers play differently on different screens. So you might be a really hardcore gamer on a console or PC, and then you’re waiting in line somewhere and you just want to pick up a quick challenge somewhere, and you will do that on your phone. With Razer Cortex Instant Games, we have an interesting intersection of casual gamers and core gamers. We really feel like hyper casual games are something that cuts across all those demographics. It’s so easy to pick up that everybody can understand it. And for the core gamer, it’s more about the competition. It’s about seeing where you are on the leaderboard.”

Released simultaneously with Cortex Instant Games Tournaments, Razer also launches the first ever Sneki Snek game that features Razer’s iconic, environmentally conscious mascot that will run charity tournaments – echoing Goama’s stance to Doing Good Through Gaming.

Sneki Snek Adventure challenges players to steer Sneki Snek away from poisonous obstacles and grab seeds to plant trees to score bonus points. With a real-time leaderboard pitting players against each other, players compete to conquer the top spot for a chance to win Razer Silver prizes. All proceeds generated from Sneki Snek Adventure will be donated directly to Conservation International as part of Razer’s continued commitment towards sustainable practices and reducing its global footprint. 

“A session might last a few seconds, or it might last 30 minutes, depending on how good you are,” Quach said. “And we’re seeing that, although most of the game session times are pretty short, we have about 20% of users that are somewhere from 15 minute to 30 minute game sessions. So they’re playing it over and over, and they want to move up the leaderboards.”

Razer is seeing a lot of people coming in through this system who are new to Razer so far, Quach said. It’s widening the funnel of players who could eventually stick around and spend more money on Razer products.

“This is their introduction to Razer,” she said. “The Razer ecosystem can mean cool gear for anybody, from having a pink headset to a Star Wars mouse or keyboard. Gaming’s demographic is changing before our eyes.”

As featured in – Razer Bloomberg Venture Beat michapx7 That’s Gaming Invision Community Inside Digital Gamesutra Pocket Tactics Inside Voice Report Door Techspot Jioforme Persberichten Gamepress Truth Daily Techbeezer Hitechglitz Slashgear Businesswire Jackofalltechs IQStockmarket Pixel Magazin Swift Headline Mid Florida Newspapers Myket Today Spot On Michigan Techno Senior Flipboard

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Press

Goama & GCash does good through gaming; gamifying the wildlife preservation movement of WWF-Philippines.

PHILIPPINES, 7th July 2021 – Philippines’s leading mobile wallet GCash, in collaboration with Goama, a gamification platform, launches a charity campaign to raise awareness and collect funds through competitive hyper-casual gaming for the wildlife preservation efforts of the World Wide Fund for Nature (WWF) Philippines.

GCash has been a strong ally in the wildlife preservation movement of the WWF-Philippines cementing their partnership with the launch of GForest in 2019. 

Last year, as part of its transition, to become a lifestyle superapp, GCash incorporated Goama to become a part of its GLife suite, forging a relationship to drive user engagement and build a social community.

This collaboration has created new opportunities for organizations to connect in a meaningful way with people through gaming and is exemplified with its approach in creating fun engagement for the wildlife preservation movement of WWF in the Philippines. Anyone with a registered GCash account can access the WWF Game built by Goama to compete for exclusive WWF swag. Just look for Goama Games’ iconic purple logo in the Glife section of Gcash homescreen app for the first 3 weeks of July and October 2021 to start competing .. All proceeds collected will be donated to WWF-Philippines. 

Goama’s mission is do good through gaming and this collaboration is just one of the many ways on to provide outstanding game content to the mobile gaming community as well as an opportunity to give back by initiating WWF fundraising campaigns. We’re incredibly thrilled to show off the new WWF customized game, and we’d want to invite everyone to play along. It’s extremely exciting to know that Filipinos all throughout the world can help with these endeavours.” shared Goama CEO, Mr. Taro Araya.

The goal of the fundraising effort is to inspire people to help WWF by participating in the competition. Starting on the 5th of July, the 4th of October, the 3rd of January, and the 4th of April 2022, this project will operate for 12 weeks.

“We are happy to partner with Goama Games through our lifestyle superapp, GLife.  This collaboration will not only excite our customers but will definitely help us in our sustainable goal of  being one with the nation in making it a “greener Philippines”, through the new WWF customized game promoting support for GForest”, said Martha Sazon, President  and CEO of GCash.

WWF-Philippines underscored the need to protect our watersheds and appreciates the efforts being taken to make conservation familiar, doable and accessible to Filipinos.

“Our forests are crucial both to us and to all that call them home. GCash has been a very important partner to us in our push to protect our forests, and they have done well in making ordinary Filipinos serve as partners in conservation. We’re very excited for this latest innovative endeavor with Goama Games and GCash, and we’re confident that it will lead to many victories in our work to conserve the precious forests of Ipo Watershed,” said Paolo Pagaduan, Paolo Pagaduan, WWF Philippines Forest For Water Program Manager.

We would like to thank JIM Weaver and AUG3 clothing for your valuable sponsorship for the tournament. We hope that you keep sponsoring such event in near future as well and make the event remarkable.

Download GCash now and access the games for free from:

Apple App Store: https://apps.apple.com/ph/app/gcash/id520020791
Google Play: https://play.google.com/store/apps/details?id=com.globe.gcash.android&hl=en_SG&gl=US

Categories
Press

bKash offers Sony PS5 prize for gaming tournament

500 players can also win mobile recharge of Tk25 to Tk100 every week

Any bKash user can win a Sony PlayStation 5 by becoming a top scorer in ‘Dribble Master’ and ‘Penalty Master’ of Goama Games Euro Cup in the bKash app. 

500 players can also win mobile recharge of Tk25 to Tk100 every week, said a press release.

To participate in Goama Games Euro Cup and win the top prize, customers need to score the highest in the weekly tournaments by playing the ‘Dribble Master’ and ‘Penalty Master’ games through the bKash app. 

To enter each tournament, players have to donate Tk2 to Bidyanondo Foundation. The tournament will run till July 8, 2021.

Customers can play ‘Dribble Master’ for two weeks from June 11 to 24, and ‘Penalty Master’ for another two weeks from June 25 to July 7.

If a player scores the highest among all the tournaments, they will be able to win a Sony PS5.  

In addition, the top 500 scorers in each tournament can win a mobile recharge bonus every week. The first 250 players will get Tk100 each, and Tk50 and Tk25 each for the next 150 and 100 players respectively.

Customers can play the game directly from the ‘Games’ section of the bKash app, or through the ‘Goama Games’ option in the game menu. Participants in the tournament will be given Unlimited Life. Players who can remain at top of the ranking are more likely to win prizes.

Categories
Press

Venture Studio, Ludus backs Singapore based gaming start-up Goama

Goama, a Singapore-based gaming platform, has announced that they have completed their latest investment round with the participation of Ludus, a leading venture studio located in Turkey. Goama will be using their new funding to pursue new partnership opportunities in various markets and expanding their team to support the scale of users from their newest partners.

Goama is a gaming platform that is built for businesses, combining the best of esports and the best of casual games to create a competitive casual gaming environment, where players compete on casual games, ranked on live leaderboards, to win real world prizes.

The team behind this start-up is aiming to solve the major challenges that advertisers and mobile app developers face every day with transforming any app into a gaming powerhouse – driving engagement, monetization and acquisition. The result is a compelling user experience to keep users engaged and in turn, increase transactions on other verticals within the app’s ecosystem as well as a social community built on the foundation of competitive gaming.

Wayne Kennedy, Goama’s Co-Founder and Chief Product Officer said “The platform was built from the ground up to support apps, and we can gamify an app within 2-4 weeks. With engagement and gamification at the core of our product design, we have been able to deliver a compelling proposition and effective solution to common problems faced by apps.

Ludus Venture Studio, which is a Turkey-based venture studio founded by gaming and ad-tech industry veterans, participated in the last investment round. With this new strategic alliance, Goama believes they can capitalize their industry knowledge and as their next phase they can realize the large monetization potential and opportunities of an already engaged user base with Ludus Venture Studio.

Taro Araya, Goama’s Co-Founder and Chief Executive Officer stated that “Our long-term goal on achieving sustainable growth is built on the foundation of a healthy company culture and a team that executes with excellence, supported by extraordinary shareholders. With Ludus Venture Studio’s support, we’ve geared up our teams to deliver on our Sustainable Growth Strategy in 2021-2022, which will increase sales exponentially; doubling our addressable user base, which now stands at over 100 million monthly active users and doubling our resources to mobilize our initiatives ahead of schedule.”

Volkan Biçer, Partner at Ludus Venture Studio, commented that, “As Ludus, we are excited to be a part of Goama. There is a huge potential in the Super App market, as super apps act like the connector between businesses and users and have an immense effect on increased number of loyal consumers. We believe Goama will become a key player in this market and will bring a new solution to the major challenges that are on advertisers’ plate for a long time.”

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Goama lets developers integrate a social gaming platform into their apps.

Young woman playing games on a smartphone

Goama (also known as Go Games) lets developers quickly integrate social games into their apps. Some of Goama’s clients have used it for promotional campaigns, while others rely on the platform, which introduces new games every week, to add a full-fledged gaming function to their app.

The startup, which recently took part in SOSV’s accelerator program, presented last week during CES at the Taiwan Tech Arena pavilion. The event is over, but Goama’s virtual booth is still up.

Some of Goama’s clients are “super apps,” or apps that offer several services and want to include games, too. To better serve super apps, Goama recently introduced a tournament model in addition to its subscription model for users.

The startup says that integrating Goama’s platform can help apps grow brand awareness when people share their results or invite other players tournaments. It also increases user engagement, with players typically spending more than 16 minutes per session playing games. So far, the platform has a combined total of 2.5 million unique users.

The company currently focuses on Asia and Latin America, where mobile penetration is growing quickly, and works with more than 15 partners, including GCash and Rappi, to enable digital payments and communications. Its gaming platform’s user interface can be customized to match host apps and rewards can include points and other prizes that can be spent inside the app. Some companies that have used Goama include food delivery app FoodPanda, Snickers and money transfer app WavePay.

For more information, you may visit the following websites:

Website: https://goama.com

Facebook Page: https://www.facebook.com/goamaofficial 

Instagram: https://www.instagram.com/goamaofficial/

Youtube: https://www.youtube.com/channel/UCHPLZ33WN35Fvos7LU3_q3w

Twitter: https://twitter.com/goamaofficial

About Goama Pte. Ltd.

We are passionate about gaming and dedicated to delivering unmatched casual gaming experiences through our partners.

Our solution turns any digital platform into a gaming powerhouse to boost engagement, reduce the cost of acquisition and increase brand awareness.

Driven by a rock n’ roll team of more than 100 years of combined experience in digital space and gaming, spanning across 10 countries, we are dedicated to delivering fresh games on our competitive platform every week. Our key partners in over 18 countries are driving in excess of 2 million minutes of game time per week.

Source: Techcrunch.com (https://techcrunch.com/2021/01/17/goama-lets-developers-integrate-a-social-gaming-platform-into-their-apps/)

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